Enhanced Mockup for mediation on public spaces

City / Country / Region: 
Lyon, France
Period: 
2019-2021
Commissioner(s) / Initiator(s): 

University of Lyon, Great Lyon (Lyon métropole)

Local / Citizens' Knowledge Production as a Tool for Placemaking: 

Political, economic or social decision-making increasingly needs to be based on data while mobilizing an interdisciplinary approach. Data volume remains of course a challenge (big data) but the multi-source nature is also important in order to find the right set of data, associate it with existing ones and enrich it with modelling and learning adapted to a given field for public spaces. This is a scientific, technical, organizational and human challenge. The complexity and diversity of the data also means that we need to reach an appropriate scale in terms of processing, visualization and collaboration capabilities around such data.

The DatAgora project (https://github.com/VCityTeam/DatAgora/wiki) address this challenge with a use-case driven approach. As an example, tangible mock-up may be conceived to support mediation. In the following video (https://www.youtube.com/watch?v=V5sqsNWRgEI&feature=youtu.be) extracted from a workshop in 2019,  the challenge was to discuss of mobility and pollution. 

In a current experimentation on a Part-Dieu district in Lyon (https://github.com/VCityTeam/DatAgora/wiki/Part-Dieu_Project) we would like to study the place of vegetation in the public and private spaces. 

Participatory Processes: 

The technical devices are co-constructed with various city stakeholders

  • Experts of the chosen topic (for example for vegetation use case Urban Agency (UrbaLyon) and Dedicated services in Great Lyon)
  • Experts from data services of Great Lyon
  • Experts from Open Innovation Laboratory of Great Lyon (https://www.erasme.org/#erasme )
  • Researcher from different disciplines

This technical device is used for dedicated events like for instance workshops.

Safety, security and remembering trauma, as triggers for placemaking and local knowledge production over time:: 

Our approach is focused on the co-production of shared knowledge. It may begin by an ideation process and is followed by a continuous open documentation.

Our work is also focused on the understanding of public changes, and heritage factory (see for instance the FABPAT projection on sharing the shaping of heritage – approach and issues concerning the historical landscape (https://imu.universite-lyon.fr/bilan-2016/fabpat-sharing-the-shaping-of-heritage-approach-and-issues-concerning-the-historical-urban-landscape-hul-2016/). 

Digital Tools Used: 

In our approach guided by use case, the device may be based on digital tools, but not only. We can also use board game, lego or printed mock-up, web apps, but also virtual reality. It will depend on the needs and the use or digital is always questioned. Our approach is principally based on indoor devices, but mixing indoor and outdoor experimentations is an on going process. 

 

Bottom-Up Digital Practices: 

Interaction with stakeholders is our main target. Our devices are co-conceived has an experimentation that we want to observe. In this way, it is important to cross discipline around geography, urban planning, history, information and communication, data sciences, but also sociology. Mixing experts of territories, researchers and citizens is necessary in our process of co-construction.